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#Video gran turismo 7 ps4 pro#
Meanwhile, in raw compute power, PS5 has around 2.5x the GPU power of the Pro - but it's doing so much more than simply pushing more pixels. It's the comparison between Pro and PS5 that's perhaps most interesting though: both target ultra HD displays, but the Pro is doing it with around one third of the pixel count of the PS5. Watch on YouTube Gran Turismo 7 - a remarkably dynamic head-to-head across three renditions of PlayStation hardware.
#Video gran turismo 7 ps4 1080p#
Essentially though, you can consider the standard PS4 as a 1080p rendition of the Pro experience. The comparisons between base PS4 and Pro beyond the pixel count is minimal - they're very, very close indeed - though we did spot some lower resolution texture elements on the vanilla machine. PS5 has increased clarity then, but we also noted fewer edge aliasing artefacts too.
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We've already established that PlayStation 5 operates at native 4K with no sign of dynamic resolution scaling, and it's clear that the last-gen consoles stick to the established GT Sport formula: it's native 1080p on the base PS4, rising to a checkerboarded 1800p on PS4 Pro (though if your Pro is set to 1080p output resolution on the front-end of the console, that's what you'll get instead). Let's start with the absolute basics then.
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It's clear that the game is indeed based on the existing Gran Turismo Sport engine, but the balancing act in exploiting PS5 while still looking and running great on PS4-class hardware is remarkable. Race replays can be saved and share over the cloud across all consoles, while access to in-game cameras effectively gives us the ability to switch between versions at will. How Polyphony Digital has scaled Gran Turismo 7 across three different PlayStation consoles, each with a very different performance profile is absolutely fascinating - not least because the developer has also given us the mechanism to easily produce a vast array of comparison assets to pore over, laying the differences bare in a remarkable way.
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